1)Shaman: Generally, she is mediocre compared to the other healer, the oracle. She has lower AP gain, she has less healing potential, worse stats, etc. However, she gets a skill called Noble Sacrifice, which, when used, sacrifices the shaman"s life to heal your other mercs. Not as useful as it once was, but still can be a game breaker2)Monk: Period. He can protect you from magic, protect you from stun, do minor heals, protect your main, among other things. This guy will help you survive throughout the day and allow you to win. Not having him is asking to lose. In fact, his abilities are so valued that some people even use two! More on this later. 3)Witch: She flies, so she can"t be hit by Melee normal attack. Also, she can use useful spells, such as mana recharge and meteor strike. While she does not contribute to stun, she may be useful to have, if you want the extra damage. 4)Princess: Not the best merc, but she is useful in her own right. She heals/protects range units, and inhibits the enemy range units. Not really recommended, but can be used in certain situations. 5)Oracle: She acts as a healer upgrade from the shaman. Better stats, better heal, better skills, etc. However, she lacks Noble Sacrifice, but that"s not so much important. 6)Elementalist: She is like an anti-melee unit. Her first skill, freezing atmosphere, will basically silence all melee units on your enemy"s field. This is useful for stopping skills such as freezing axe and mana seal. This can help with stun, as stopping skills can help you. |