|
|
 |
|
| Tips of Atlantica Online |
|
|
|
cheap Atlantica Gold is so important for every character in different fighting. Monk can be the best to remove negative effects. Their starting skill is the really useful Protection spell which auto cast at start of every round and buffs Defense of your Hero and heals him a little. Later on they can grab Awakening for getting rid of stuns, and Holy Guard for getting rid of bad magic and giving them temporary invincibility to magic. Artillery Man is best at being useless. I have never really found this a useful class. Their starting skill is Deep Insight which does minimal damage but allows you to see your opponents HP, which is not that great when you consider there are scrolls in game that do that. They also do little damage because of the amount of mobs that can be hit with their default attack. They also require you to buy cannon ball which while not costly is annoying. The kind of people is the same applies to Archer having to buy arrows, but they are useful at least. Gunners do not have to buy bullets. It is not uncommon to be fighting and have another group pop up during the battle to attack you. Even though the fights are instanced your body still remains in the world. So any mob that touches you will enter the fight as well. This will happen a lot in densely packed areas. If you are dying in Atlantica online, you will lose some money and some XP. M does not lose XP from dying; only the hero does. Retreating from a fight is the same as dying meaning gold and XP lost just as if you died. So sometimes even if another group jumps in, it is better to weigh the situation and keep fighting. Retreating from a fight can only be done after two turns has gone by and happens instantly. If you can at the very least keep your hero alive it is best to keep fighting. Even if you think he might die, it is still best to keep fighting. Your M and hero gain XP per hit during fights, even though your hero might die and lose XP while your M will not. |
|
|
|
| Return |
|
 |
|